@jordo Your hostility towards feedback is evidence of exactly what I said. But you guys have never cared about us, that much you made evidenced. Some of us have discussed in private and agree that you did not want beta feedback, you wanted bug testers and a dedicated player base culled from active players in your other game.
I had such a great respect for your studio before this experience. I do not have that any more. I understand you don't care about that, again you've made it clear you don't give a rat's behind about me, but I'm not alone and you really should do some evaluating.
Regarding my own feedback, you'll notice my "one post" was quite lengthy and detailed. Of course it garnered no noticeable response, nor did my efforts to reach out on reddit.
Also, I never even once suggested that implementing my feedback was necessary to your responsiveness to feedback. Not all suggestions make it into a final cut or are even acknowledged. However, I've been around and watching long enough to know that your studio has pushed this game through at break-neck speed with virtually no regard to any suggestion that required more than a re-order or a tweak to a game code. You time and time again made clear that you either 1) think that the game mechanics are virtually perfect or 2) don't want to spend the time to make something that is actually usable long term.
I've been a paying patron of games from your studio since SSG1, I think I know to at least some degree how success is measured by the studio. It is in a polished game that is easy to learn and hard to master.
This game is none of those. I don't have to have played in two weeks to know you didn't make major changes if you're now prepping global. Lol.